When Ai gets to close my FP character, it trigger "death" animation. How to do that?

Hello guys! I have a question for you.
I’m doing a horror game and I have a function Ai with “roams and attacks”, but I want something different. If you remember Outlast or you know, maybe Deceit. Every time when Ai got a player, it triggered “death” animation, like a player camera rotated on Ai and fell down on the ground, in fact, that player is dead. And I’m not sure how to do that in Unreal Engine 4. Maybe through sequence?

Can you help me with that, please?
Thank you for your answers.

KEJRAK