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Help fix my projectiles!

I created a simple projectile, my ship has 4 guns so I added 4 arrows for each spawn. all of the projectiles are connected using a sequence. The ship also moves when the sequence is removed and its just a single projectile firing. I removed all gravity from the projectile and made sure that the projectile isn't spawning in the weapons but in front of them. When I play and Press the button, they all fire fine except for the fact that the projectiles or the fire event is moving the ship when the projectiles are fired. I do not know what is causing this, I'm wondering if its because the spawn of the projectiles isn't linked to the positioning of the ship so its forcing the ship into position of each projectile.

I am still new to blueprints, clear instructions with images would be very helpful!

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Product Version: UE 4.19
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asked Jun 23 '18 at 06:12 PM in Blueprint Scripting

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EZEToxic
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avatar image Nebula Games Inc Jun 23 '18 at 09:45 PM

What do you mean the fire event is "moving" the ship? Like recoil? Or like some spastic movement? Do you have a video clip of the issue?

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Also try removing gravity from the capsule component, you don't want gravity on any component in the projectile mesh if your goal is to "not have gravity". Also, try making everything "overlap all" instead of block all for collision.

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answered Jun 23 '18 at 09:48 PM

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Nebula Games Inc
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avatar image EZEToxic Jun 23 '18 at 11:14 PM

Wow I was just in the middle of recording the video and I made your changes, works like a charm! thank you! Quick question, with Overlap All will Hit events still respond the same or will the bullets just overlap the object? I made a disintegration material that causes the object to disappear upon hit.

avatar image Nebula Games Inc Jun 23 '18 at 11:57 PM

I believe it will still work with "Hit" events, just make sure to tick the box on the right side panel to enable hit events like you enable overlap events.

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