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I can't get input after I create my own PlayerController.

My project is based on Twin Stick Shoot Template. Here's what I did, I list it for clearly expression:

  1. I create amy own PlayerController named ASurvivePleasePlayerController.

  2. PlayerControllerClass = ASurvivalPleasePlayerController::StaticClass(); in constructor of game mode.

  3. I add input config in ProjectSettings - Input.

  4. I BindAxis in ASurvivePleasePlayerController::SetupInputComponent.

  5. I use GetInputAxisValue in ASurvivePleasePlayerController::PlayerTick


And I got a problem, GetInputAxisValue return 0 in any condition.

Here's what I tried:

  1. BindAxis in ASurvivePleasePawn::SetupPlayerInputComponent and call GetInputAxisValue in ASurvivePleasePawn::Tick ->always return 0 as well

  2. Remove PlayerControllerClass = ASurvivalPleasePlayerController::StaticClass(); in gamemode constructor and use default PlayerController automatically ->GetInputAxisValue in ASurvivePleasePawn::Tick worked!


I think there something wrong with my ASurvivePleasePlayerController, but I can't locate the issue. Can anyone do me a favor? Thanks a lot in advance!

Product Version: UE 4.19
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asked Jun 24 '18 at 06:33 AM in C++ Programming

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婪 丶
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I solve the problem. It's a stupid mistake: I forget Super::PlayerTick(deltaTime);

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answered Jun 24 '18 at 10:56 AM

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婪 丶
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