[Paper 2D] Walk on steep surfaces

Hello,

I’m learning Paper2D with the UE4 engine and I have an issue with my capsule component (on my paper character).

What I’d like to do is making my character walk or run on steep surfaces (cf images) but I don’t know how to process…

My first idea was to rotate the capsule component according the floor normal but I don’t think it is a good idea when I’m in the air. I also checked the parameters values and the collision tiles of these surfaces (I put lots of vertices in case) but the problem seems not to be here.

If you have some ideas to share don’t hesitate !

Thank you for your attention.

Another idea was to put trigger boxes on these area and increase the gravity but it will also affect the movement speed…