3DS Max FBX to Unreal texture orientation issue

Here’s what it looks like in 3DS Max:

After exporting FBX from 3DS and importing into Unreal, I apply a UE4 material to it and lose the original orientation. Here’s what it looks like:

As you can see, I’m trying to get the seams to align. Some of the faces seam to be rotated 90 degrees randomly too.

Still learning the ropes so please bare with me.

Not sure if it’s an export / import issue or something else entirely.

Thanks for the help.

Figured it out, needed to uncheck “Generate Ligthmap UVs” on import options under the Mesh Advanced Options.