Access UObject Property as Blueprint Variable

Hi,

the scenario looks like this: I have a gamemode blueprint in which I want to handle some core mechanics in C++ classes. Those classes are inheriting from UObject and are used as variables in the gamemode blueprint.

The question: how can I access the properties of my classes?
I have no issues calling UFUNCTION functions of my class within the blueprint but I don’t seem to find a way to access the properties.

Any ideas?

EDIT:
Ok, after checking again, I’ve noticed that the properties can be changed using setters and getters. However, I’ld still appreciate a way to set the default (init) value.

Cheers