Also when exporting from your 3d editor you need to check “only selected” (in blender, 3ds should have a similar option) to prevent the hires model from being exported
Yes, I tweaked screen size and LOD’s are now working. I’ve made 0.5
But it still loads original mesh in addition to LOD1
And if I export LOD1 mesh only, the engine fails to import LODs in persona editor.
That [tutorial][2] I gave above says that Level of Detail utility should contain both meshes hires and LOD1 in order to work.
Somehow it doesn’t understand that original mesh is not a LOD section or whatever.
LOD0 fbx is the main model. It should contain the highpoly model and the skeleton on export.
LOD1 fbx should contain lowpoly model with the skeleton. No highpoly model should be in there
Even in the guide it’s written:
Select the Group(s) of meshes that comprise the LOD Set and the bones to be exported.