I will post a screenshot of my current blueprints soon. It seems straightforward enough, but I don’t have enough experience to allow this process to happen. Just a point in the right direction would be very helpful and appreciated. In summary: if player is running, AI is chasing player (I got that part).
What I need guidance with: If the Player turns around and sees the AI, the AI stops immediately. Furthermore, if the player moves towards the AI, the AI runs backwards at the same exact speed as the player (that’s crucial to me). It’s similar to boos in super Mario world. When Mario turns around, the boos stop. When Mario is not facing the boos, they chase him. That’s the effect I want, but in a first person shooter style with just one AI enemy and one player.