Changing material in blueprint
Hello Unreal Community,
I have a question regarding changing materials dynamically from blueprints.
I change the material from blueprint as the image above but when the changing initializes the material does not apply. It lefts the character without any texture.
How can I solve this problem?
asked Jun 24 '18 at 10:41 PM in Blueprint Scripting
Hey,i think the material is not correct. you need convert the texture to parameter then create dynamic material instance in your blueprint. in the last,use node set texture parameter(maybe),apply the dynamic material instance to your character.
answered Jun 25 '18 at 08:31 AM
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