Custom hardware cursor doesn't work in packaged project.
I love to make game with UE4 so much, and I'd like to make it better with UE users and developers. I'm making a game which I think a custom hardware cursor is necessary. I make a UWG and set hardware cursor in Project Settings -> User Interface -> Hardware Cursor, all goes well but, it becomes the Windows native cursor in the packaged project.
Then I read the source code of UE4 roughly, and set breakpoint and check the call stack, and I found the class
When my solution configuration changed into DebugGame, it works. But symbols of WindowsCursor.cpp are not loaded. I don't know anything can help, I just state what I did and what I obseved.
All right, is there any mature solution about this? I'm not giving up. A custom hardware cursor is still in my wishing list. Thanks a lot in advance.
I tried to use Windows lib functions such as
Did you check if your cursor images are being packaged? I read somewhere that putting them inside a directory called Slate means they're automatically picked up for packages. Otherwise you might need to add the directory in which you're storing them to the list of locations to package.
answered Jun 26 '18 at 05:44 PM
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