How to use Vive Controller as a virtual camera at the same time the HMD is working
I found tons of example videos(like these :
but I haven't found a proper tutorial. It seems easy and everyone seems to be doing well but I'm new to Unreal and I'm struggling with it for weeks.
What I'm trying to do is, the player will use only a HMD and a controller, and the other controller will be attached to the camera as a Virtual camera. When I play, I want one screen to display a HMD view and another screen to display a Virtual camera view.
I understand how to track the controller as a camera. I made the camera component as a child of the controller. But I coudn't find out how to make them work at the same time. The position and rotation value of HMD is mixed with the value of the controller and it keeps getting messy.
To sum up,
If the first player uses the controller to teleport, I hope the second player will also move along.
How do I modify the blueprint on a VR template to make this possible?
I'd be happy to help you out with this. I made the blueprints for the MR video in your Pulse Design Group link.
What you're saying about mixed inputs absolutely makes sense. Are you setting your virtual camera controller to operate as a 2nd player? You will then need to launch the program as 2 players instead of 1.
Epic says there are some better MR video resources on the way. Have you looked at what may be available in 4.19 or 4.20?
answered Jul 05 '18 at 07:05 PM
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