Load Level when in trigger and pressing action key
Hello! I'm trying to simply set up a load level blueprint on a door and all I want it to do is load the level when the player character is in the general vicinity of the door. I'm not 100% used to the node-based scripting as of yet and I may have (or may be making) a very simple mistake. Thanks for anyone helping!
asked Jun 25 '18 at 11:15 AM in Blueprint Scripting
you need to better define your script, for instance if its your player that you want to be triggering overlaps then you need your script to reflect that. to do this i would use the get player character node, the == node, and a branch. you could also do this with a cast but using the == method is a little more flexible. ok so to set this up connect the other actor pin to one pin on the == node, then connect the other pin to the get player character node. the output of the == node should then be connected to the branch, then connect the branch true to the rest of your script.
answered Jun 25 '18 at 01:58 PM
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