Basically, I want to develop a complex, togglable, effect. This effects includes a few things. Firstly, upon toggling the effect on, I want lightning to swirl around the player’s character model (either in a cylindrical motion, or as close to each limb as possible) in an unstable way until it engulfs the entire model. Upon engulfing them, it needs to be suppressed and the player model glows a bit, whilst also having arching lightning coming, at random, from all over them, which arcs, either, into the ground or back into the model, as well as glowing eyes. The final part of this effect would be that there is a trail of this lightning effect as they run, which appears to be generated from their hands, waists, feet, shoulders and head (so, basically everywhere).
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Is it even possible to achieve all of these effects?
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Are there any tutorials for these effects that are available online? (Help me, senpai) (Can you please leave me some links)
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If there is any programming involved, I don’t really use blueprints, so can you find me the C++ alternative if there is one?
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Can anyone help me out with this? xD
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Thanks to all that help.