Collision detection for runtime created compnent
I'm working on a Html5 project which needs to create some components at runtime. Now I use the plugin named RuntimeMeshComponent, but the collision detection does not work anymore when the project gets packaged to Html5.
Currently i use the AABB bounding box for the detection with bad accuracy for non regular shapes...
I'm wondering that is it possible to use RuntimePhysXCooking on html5 or other tools?
Thanks for sharing your experience.
asked Jun 26 '18 at 01:11 AM in Using UE4
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