How can I display a widget when the player character is destroyed?

Can anyone provide an image of the correct blueprint script to display a widget when the player character is destroyed using “ondestroyed?” Very new to ue4, sorry if this is obvious :confused:
Thanks!

Sure - here’s a quick example I tacked on to the ThirdPersonExample project:

245430-ue4displaywidget.gif

In the level blueprint, I’ve created two custom events: DestroyCharacter and Died.

DestroyCharacter just calls DestroyActor on the character, and Died constructs a widget and adds it to the viewport.

When BeginPlay is fired on the level blueprint, both of these get hooked up. Firstly, a timer is setup to call DestroyCharacter after 4 seconds (just for testing it out). Then, We bind the Died event to OnDestroyed for the Player Character.