Hello,
For my project, I need to rotate my paper2D character (sprite and capsule component more precisely) according to the floor normal where my character stand. I’m using a line trace by channel to detect the floor angle with the every tick event :
But in game, my sprite and my capsule doesn’t stop shaking, making a blurry effect… Is there a better solution to make my character run through loops like these one ?
Thank you for your attention.