4.19 - Instanced stereo rendering corrupts right-eye when using tessellated materials
Hi, I am having the same problem as this thread here: https://answers.unrealengine.com/questions/406044/htc-vive-right-eye-rendering-corrupted-with-instan.html
Apparently it was fixed in 4.13 but I am experiencing it in 4.19.2 with the Oculus Rift.
I have copied repro steps from fhernand's post:
Result: The right eye shows an unexpectedly distorted view of the texture.
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