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Cannot package server & client for game

Hi guys,

I'm having some trouble packaging a MMO-Style game that has a client and a server element. I believe I've followed all of the correct steps, but receive the following error message (alongside the following log file):

ERROR: Command failed (Result:5): D:\Blakes_Game\UE (Source Built)\Engine\Binaries\DotNET\UnrealBuildTool.exe CleanThirdPersonClient Win64 Test -Project=D:\Main\CleanThirdPerson.uproject D:\Main\CleanThirdPerson.uproject -NoUBTMakefiles -remoteini="D:\Main" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.06.27-07.40.51.txt'

MainScreen

BuildToolLog

UATLog

I:

  • Am using the source-compiled UE4 release branch

  • Am using the UnrealFrontend application with specific recommended cook settings

  • Have installed MS Visio 2017 (15.7.4) community edition with the following:
    • The 3 main windows workloads (Universal Windows Platform Development, .NET, C++) - The Game Development with C++ Workload

    • Windows 8.1SDK Component

    • Unreal Engine Installer Component

Any/all help would be really appreciated :-) I'm still a bit new to UE4 so if you could give me a easy-to-understand answer that would be awesome!

I would also really appreciate it if someone could show me how I could diagnose this sort of issue myself; where should I look in the log for the issue and what should I google/search for :-)

Thanks in advanced for any/all help! Blake

Product Version: UE 4.19
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asked Jun 27 '18 at 06:54 AM in Packaging & Deployment

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Subressor
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Hi,

Did you follow step by step this tutorial from Epic ? Its working so well

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answered Jun 27 '18 at 02:38 PM

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Denis Lambert
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avatar image Subressor Jul 01 '18 at 08:49 PM

Thanks for the guide man, it's really good! I got this solved actually; turns out a force exception line needed to be added to the C++ code I'm running :-)

Thanks for the reply anyway!

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