Cannot package server & client for game

Hi guys,

I’m having some trouble packaging a MMO-Style game that has a client and a server element. I believe I’ve followed all of the correct steps, but receive the following error message (alongside the following log file):

ERROR: Command failed (Result:5): D:\Blakes_Game\UE (Source Built)\Engine\Binaries\DotNET\UnrealBuildTool.exe CleanThirdPersonClient Win64 Test -Project=D:\Main\CleanThirdPerson.uproject D:\Main\CleanThirdPerson.uproject -NoUBTMakefiles -remoteini=“D:\Main” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.06.27-07.40.51.txt’

[BuildToolLog][2]

[UATLog][3]

I:

  • Am using the source-compiled UE4
    release branch
  • Am using the
    UnrealFrontend application with
    specific recommended cook settings
  • Have installed MS Visio 2017 (15.7.4)
    community edition with the following:
    • The 3 main windows workloads
      (Universal Windows Platform
      Development, .NET, C++) - The Game
      Development with C++ Workload
    • Windows
      8.1SDK Component
    • Unreal Engine Installer Component

Any/all help would be really appreciated :slight_smile: I’m still a bit new to UE4 so if you could give me a easy-to-understand answer that would be awesome!

I would also really appreciate it if someone could show me how I could diagnose this sort of issue myself; where should I look in the log for the issue and what should I google/search for :slight_smile:

Thanks in advanced for any/all help!
Blake

Hi,

Did you follow step by step this tutorial from Epic ?
Its working so well

Thanks for the guide man, it’s really good! I got this solved actually; turns out a force exception line needed to be added to the C++ code I’m running :slight_smile:

Thanks for the reply anyway!