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Instanced Static Meshes Not Spawning Properly

If I feed the same transform to a static mesh and an instanced static mesh the instance spawns way off the position it's supposed to.

Product Version: UE 4.19
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asked Jun 27 '18 at 12:47 PM in Blueprint Scripting

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Althaen
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avatar image Felix Leonhart Jun 27 '18 at 03:50 PM

Please provide a screenshot of the blueprint code so that we can try to figure out what's wrong

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The static mesh needed to be offset by the parent BP position for some reason.

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answered Jun 28 '18 at 11:20 PM

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Althaen
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