Lowest Cost Dynamic Lighting
What would be the lowest GPU demanding lighting setup using a Light Source, Sky Light and SkySphere? Asking for a VR project, very large, lots of sub-levels. Have attempted static lighting but not only are there only no dynamic shadows for my animated actors but some of sub-levels are so large they take days to production build, and even then a few have crashed, making me think dynamic lighting could be the better option. Thanks!
asked Jun 27 '18 at 04:03 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here