Can a camera ignore atmospheric and exponential height fog?

I have an issue where I have a magnified scope using a camera with render to texture and the scene capture component. I have a lot of atmosphere and exponential height fog which looks fine, but when I look through the scope everything looks washed out, so I’d like to make the scope camera completely ignore any fog so everything looks clear as I look through it.

Or unless it’s easier to just up the contrast and saturation of the render texture…if that’s possible. I’ve never tied to adjust texture settings on that kind of node