Problem with voice input, every time I get voice input, I received an UncompressedAudioBuffer error. How can we fix it?

Hello community,

Whenever I am trying to get voice input in UE4.19, I receive a log saying

LogVoiceCapture: Warning: Resetting UncompressedAudioBuffer.

I decided to look where this log came from and it is coming from the engine in the file “VoiceCaptureWindows.cpp” on line 395. It sounds like I am going over the buffer but I don’t really understand why. Is there any way I can get around this or I am doing something wrong? It works when I use UE4.18, is it something broken in 4.19?

Thank you.