Character got stuck after importing static meshes

Hi,

I really don’t know this engine too much, since I’ve only started learning it a couple of days ago. However, I created a 3D mesh of a telescope in Maya with 61 separate objects and 2 materials. After placing them into the engine, the character cannot move at all, and all those default white boxes started to flying everywhere with the speed of light (see the attached screenshot).

I have previously managed to import a single mesh with a texture what I’ve made in Substance Painter, and it did not cause any issue at all. Could be problem be here that this telescope consists of 61 separate meshes? I feel really puzzled here, so all responses are welcome :slight_smile:
Thank you very much in advance!