How to blend baked animations?

say i have a flag blowing to the left animation and a flag blowing to the right animation. will these still blend in animation blueprint even if it has no bones except the root bone?

nevermind, i did a simple test and it looks like animation blueprint blends vertexs and not just bones

cool i didnt know that. Thats awesome

yeah it works. You still need to make a skeleton for the blurprint but all you need is a root bone to create the skeleton to then create the anim blueprint.