Setting Up End-User Keybinds (ini)

I’m trying to figure out how to plan for user-editable keybinds. I understand how the input.ini file format works, but the end user only has access to the ini files in Game/Saved/Config/, and those files appear to be overwritten or ignored when the game is launched. How is the end user expected to set custom keybinds when the only ini files available to them are overwritten or ignored?

My end goal is to be able to load custom keybinds at runtime without restarting the game, but I cannot get custom keybinds to work at all currently.

Hi James Ordner,

Thank you for your report. There have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

Thanks very much!