Gravitational pull ball question
Hello, I would like to know, how I can create a skill for character that when fired, pulls everyone around, inside of it. The Ball is fired 1-10m in front of a character and pulls all enemies to the center of the Ball and damages them.
Here is example Video, what i mean. http://www.youtube.com/watch?v=GlZ91ba1haQ
I would like to use 1.4. GPU Particles with point gravity from content examples, effects, but It should pull Objects and players as well. Is it even possible?
This is actually possible using the Radial Force Actor. You can set it in your scene and place a particle at its center point to go with the radial force pulling in your assets.
When you setup the Radial Force Actor you'll want to do a negative value for force strength. The one in my scene below is set to -400,000.
You'll notice in my vid that the larger the object the less it will pay attention to the force actor. The smaller the more easily it is pulled into the force.
The best way to set this all up would be with a Blueprint that when used deploys a radial force with a spawn emitter for the particle effect.
If you have any questions feel free to ask! :)
answered Aug 07 '14 at 07:02 PM
Tim Hobson ♦♦ STAFF
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