x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Gravitational pull ball question

Hello, I would like to know, how I can create a skill for character that when fired, pulls everyone around, inside of it. The Ball is fired 1-10m in front of a character and pulls all enemies to the center of the Ball and damages them.

Here is example Video, what i mean. http://www.youtube.com/watch?v=GlZ91ba1haQ

I would like to use 1.4. GPU Particles with point gravity from content examples, effects, but It should pull Objects and players as well. Is it even possible?

Product Version: Not Selected
Tags:
more ▼

asked Aug 07 '14 at 02:37 PM in Using UE4

avatar image

NoNameGodLike
1 3 3 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi,

This is actually possible using the Radial Force Actor. You can set it in your scene and place a particle at its center point to go with the radial force pulling in your assets.

When you setup the Radial Force Actor you'll want to do a negative value for force strength. The one in my scene below is set to -400,000.

You'll notice in my vid that the larger the object the less it will pay attention to the force actor. The smaller the more easily it is pulled into the force.

The best way to set this all up would be with a Blueprint that when used deploys a radial force with a spawn emitter for the particle effect.

If you have any questions feel free to ask! :)

Tim

Video demonstration

alt text

blackhole.png (356.3 kB)
more ▼

answered Aug 07 '14 at 07:02 PM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 887 101 878

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question