How can i switch between child pawn classes?
So.. the thing starts when i am trying to cast a blueprint child pawn of my main default pawn class and then possessing it and destroying the default pawn. This ticks a neverending list of errors constantly. Besides it doesn't assign the hud to the new child pawn nor will assign its references in level the blueprint, despite the child pawn its working perfectly when its dragged to the level and its set auto possesed by "Player 0" I want to be able to switch between 3 pawns wich are all child of the same parent pawn. I am sorry for my english
asked Jun 28 '18 at 08:40 AM in Blueprint Scripting
I don't really see the problem :d the next conections are similar to the seen in the second image, all is canvas image and text positioning, some uses calls like rpm string or speed string wich are from vehicle class
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