Hi,
I found I freeze when I play zero length matinees and, I may not use them anymore, however, it can be easily fixed by changing
if(bLooping)
to
if(bLooping && MatineeData->InterpLength > 0.f)
in Interpolation.cpp Ln: 992 (void AMatineeActor::StepInterp( float DeltaTime, bool bPreview ))
Thanks,
Leo Benaducci
Howdy Leo,
Thank you for reporting this issue. I was able to reproduce this issue easily. I have written up a Bug report for the issue so that it may be fixed in future builds. I am also going to include your current workaround as a possible solution for the issue.
Thanks again and have a great day.
Thanks Sean, but it’s not a solution, it just avoids the freeze
Leo Benaducci