Freeze playing looping zero length matinee

Hi,

I found I freeze when I play zero length matinees and, I may not use them anymore, however, it can be easily fixed by changing

if(bLooping)

to

if(bLooping && MatineeData->InterpLength > 0.f)

in Interpolation.cpp Ln: 992 (void AMatineeActor::StepInterp( float DeltaTime, bool bPreview ))

Thanks,
Leo Benaducci

Howdy Leo,

Thank you for reporting this issue. I was able to reproduce this issue easily. I have written up a Bug report for the issue so that it may be fixed in future builds. I am also going to include your current workaround as a possible solution for the issue.

Thanks again and have a great day.

Thanks Sean, but it’s not a solution, it just avoids the freeze

Leo Benaducci

I will update it. Thanks