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How to apply Dynamic Post-Process Material Instance on to a Scene Capture component?

I want to parametrize a post-process material I am using on a SceneCaptureComponent2D. Do do that I created a Material Instance and with the relevant parameters exposed. However in my graph when I try to provide my SceneCaptureComponent2D as a target for "Set Material" block the editor doesn't let me. The pop up text says that apparently "Scene Capture Component 2D Object Reference is not compatible with Primitive Component Object Reference."

Is there any other way I can accomplish the thing I need to do?

Product Version: UE 4.18
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asked Jun 28 '18 at 07:29 PM in Blueprint Scripting

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KubaFYI
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Hello, KubaFYI!

I think setting material to SceneCaptureComponent2D is not setting post-process to your render target. (Do you want post process you render target, right?) If it is true, you have to specify post process materials array. But I am newbie and it does not affect on target texture, I do not understand why.

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answered Feb 21 '19 at 09:17 AM

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Gravenface
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