Number of collision hits destroy enemy character

trying to have an enemy character be destroyed at about 5 hits by a projectile here is what I currently have setup not working

Thanks for replying it does destroy the character but it’s doing it wrong number of hits sometimes it’s a random amount like one hit and it does destroy the actor sometimes it takes three times.

Do you mean it’s not destroying the character or it is destroying it after the wrong number of hits occur?

If it is not destroying the character, make sure both objects are set to be able to Hit each other (generates Hit events, collision channels match for Hits, etc).

Check whether it generates Overlaps but not Hits. This would be a collision channel mismatch too.
Of course you could also just use Overlap event instead if you don’t want them to be Blocking hits where the objects have to block or bump against each other, but can just pass into/through each other to register the hit.

Remember that between two objects if one has Overlap on the collision channel that the other one has Block on, then the engine will choose Overlap, and not fire the Hit event. To fire a Hit, both have to be Blocking on the same collision channel.

maybe the hitting object is hitting the character multiple times. is it a projectile or a melee attack?