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Get overlaps in editor via blutility?

do overlaps only occur at runtime or is it possible to get overlapping actors in the editor via a blutility?

i was playing around with blutilities (events that can be run in the editor) and also with making a tile grid based level, during this process i decided to try to make a blutility that can change the value of variable on every tile in the level based on if the tile was overlapping a actor of a class not matching the tile. so basically set a bool to false is the tile is being overlapped by a non tile actor. i first created a script on the tile that would execute at runtime and that worked without issue, but when i made a bluetility to do the same thing except in the editor non run time, no overlaps were generated.

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i may have my definition of blutility a bit off but the main point here is do overlaps only occur at runtime.

Product Version: UE 4.17
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asked Jun 28 '18 at 11:41 PM in Using UE4

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ThompsonN13
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avatar image 51mjkluio789 Sep 12 '18 at 08:26 AM

I 'd like to know it too, I tried to use primitive component ComponentOverlapMulti function, but still no luck to detect overlap in editor. Does anyone know the answer? I am developing a plugin that can spawn some mesh actor in editor, but I need to avoid overlap.

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just a update for anyone in the future. i did find something of a solution in the nodes like box overlap actors (theres others that are similar such as sphere, component, etc). this allows you to get overlapping actors in the construction script.

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answered Feb 18 '19 at 01:05 AM

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ThompsonN13
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