Get overlaps in editor via blutility?
do overlaps only occur at runtime or is it possible to get overlapping actors in the editor via a blutility?
i was playing around with blutilities (events that can be run in the editor) and also with making a tile grid based level, during this process i decided to try to make a blutility that can change the value of variable on every tile in the level based on if the tile was overlapping a actor of a class not matching the tile. so basically set a bool to false is the tile is being overlapped by a non tile actor. i first created a script on the tile that would execute at runtime and that worked without issue, but when i made a bluetility to do the same thing except in the editor non run time, no overlaps were generated.
i may have my definition of blutility a bit off but the main point here is do overlaps only occur at runtime.
just a update for anyone in the future. i did find something of a solution in the nodes like box overlap actors (theres others that are similar such as sphere, component, etc). this allows you to get overlapping actors in the construction script.
answered Feb 18 '19 at 01:05 AM
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