How c++ Enum use in Behavior tree
I am interesting in how to use my c++ enum in Behavior tree from blackboard. I create Blueprint function library and I can add to any actor and use it. But how Blackboard tree can access to my c++ enum code?
My example below:
It's not very clear in the UI, but the way to do this is:
Here's a screenshot of the final result
answered Jun 29 '18 at 10:01 AM
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