How to Connect to dedicated server map from a client-side map

Hi, i have 2 maps: the entry map, that is client-side and doesn’t send anything to the server except the connection request,
and the game map, that is handled by the dedicated server on which i have to connect.

In the client map i have a button ‘Login’, and after i clicked that i should join the game map. (i don’t need to send any information to the server from the client).

So this is my question: How should i do it?After i pressed the button Login, can i use the blueprint node Join(ip), or i should open the game map and then Join(ip), or something else?

Hello. In this case, you will use the open level node, but write the server ip instead of the level name to join the server and it will load the appropriate level. for reference: Epic Guide

I think that joining a session puts the client into the same level that the server is on without having to explicitly open the level

There is no session search, join thing with dedicated server.