Hi.
So I created a blueprint object that consists only of a canvas and a standard text object. The blueprint mostly just has methods to dynamically change the text and font. I place an instance of this object inside a vertical box along with a regular text object and an image to show the width of the vertical box. The vertical box is NOT sized to content.
I place this blueprint object on the canvas and fill it with some text at run-time:
The first line is the blueprint object that contains a text object. Even though it is set to auto-wrap, it does not. The bigger text is just a text object with auto-wrap. It auto-wraps correctly.
Now I have two buttons that dynamically changes these texts. I press the first button and:
Pretty self-explanatory. Now I press the other button:
The text in the blueprint object DOES auto-wrap, but it only does so at the width of the previous dynamically-changed text. That is weird.
I’ve tried most permutations of clipping with all objects involved and the result is always the same. Given the weird behavior, this seems to be a bug or is this just working as intended?
Thanks!