Actor wont travel on spline
What am i doing wrong?
When i get into the car and i click spline 1 the car teleports to the spline but then does not move.......According to the blueprint it should be moving............wth is going on
From what I can see, I suspect you are simply not setting the correct distance. Spline distance is based on the actual length of the spline, not on a normalized value. In your timeline I see that you are animating to a max distance of about 5 over a period of 15 seconds, but in Unreal units, that is almost nothing. I suspect your car IS moving, but it is moving so slow it may just as well be standing still.
I think it would be best to animate your timeline from 0-1, and multiply that track output with the spline length. That way the timeline can be used for all splines (which is important, since you have potentially multiple splines whose length can (vastly) differ).
In case you need the car to move at a constant speed (considering you used a speed variable), it is better to abandon the timeline entirely (since timelines are fixed in length, and with variable spline length and a constant car speed you would need timelines with variable length to move your car). It would be better in that instance to delete the timeline bit and simply call that custom event from the Tick.
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