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App crashes when opened in oculus go

Android Build closes while in splash screen with error

06-30 11:44:51.042: E/InputDispatcher(1032): channel 'c99adc6 com.Ailerin.OculusGODemo/com.epicgames.ue4.GameActivity (server)' ~ Channel is unrecoverably broken and will be disposed!

Things where fine when i was using the app in oculus rift but when started packaging for oculus go the packaging was successful but when i open the app it gets closed which is weird. I tried many options in reducing the texture size, texture LOD settings etc but of no use.

I even cleared of intermediate folder and again built the project and run the install bat from the output still the problem persists.

I'm attaching the logs Log1 Log2

PS: Point me in a right direction.

Product Version: UE 4.19
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asked Jun 30 '18 at 07:31 AM in Packaging & Deployment

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Chay_94
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Got it working by removing all the unused plugins and packaging the app in ETC. But now the problem in FPS and Lightmaps the textures are becoming flat and the fps is too low need to find a solution for this problem. Any help or suggestions are welcome

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answered Jul 03 '18 at 05:11 AM

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Chay_94
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