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Scene import (material instance problem)

Hello. I have a parent material, and I've produced many instances. When I want to import scene, I show the location of my material folder. If my folder is composed of normal materials, it's fine. When the instance is in the material, unreal shows that it sees and uses it. But when I import the scene, it transfer without the material and materials are formed in my Material folder. This doesn't happen if I select the materials manually but it's a very demanding task.

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Product Version: UE 4.19
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asked Jun 30 '18 at 08:38 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jul 11 '18 at 07:55 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

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2 answers: sort voted first

Problem solved with 4.20. However, this time the scene import after the mesh 1. Lightmap is seeing the UV.

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answered Jul 18 '18 at 07:04 PM

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CHN
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My problem still goes on. Please help.

Thanks.

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answered Jul 10 '18 at 03:52 PM

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