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How to render an actor to a texture

I've spend whole eternity trying to figure out how to do a simple thing - render an actor to a texture? Not capture with UCaptureSceneComponent2D, but render in it's own environment.

I've found the old code: https://answers.unrealengine.com/questions/367205/custom-gameviewportclient-render-off-screen.html but it works only under Editor. I've tried to investigate Kismet's DrawMaterialToRenderTarget with following straight simple code:

 UTexture2D* OffscreenRender::MakeTexture( const FString& name, UWorld* w )
 {
     UStaticMesh* plane = LoadObject<UStaticMesh>(nullptr, TEXT("/Engine/BasicShapes/Plane"));
     UTextureRenderTarget2D* target = LoadObject<UTextureRenderTarget2D>(w, TEXT("/Game/Target"));
     UKismetRenderingLibrary::DrawMaterialToRenderTarget(w, target, plane->GetMaterial(0));
     return target->ConstructTexture2D(GWorld, name, EObjectFlags::RF_NoFlags, CTF_DeferCompression);
 }

, but it leaves me with a blank texture. And I could not find any example of using it. Also I've found a number of similar question with no answers, and I believe this one will queue in the row.

Is there anything to do such a simple task?

Product Version: UE 4.18
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asked Jun 30 '18 at 10:02 PM in C++ Programming

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ShiftZ
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