Whenever I spawn blueprint actor in c++ the editor crashes
Whenever I attempt to spawn blueprint object c++ it fails. UBasicUnit, is a blueprint actor with the parent class being Ar1_CPPtoBPCharacterTransition which is a c++ class. The place I'm trying to spawn it out of is a blueprint class that has a parent of AArchwaySpawn. Whenever this function is called, the editor crashes and I can't figure out why.
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