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Physic Assets Mass and Constraints

If I set the mass to 100kg, then all the bones separate. You can tell that the ball is too heavy. How can the constraints endure more?

I noticed that it is not the mass, but the constraints Angular limits. If I choose Free, then this chaos happens. When I select Locked, everything looks good again. But only if I have all Capsules set to 100kg. If I set the chain only to 5kg and the ball to 100kg, then all constraints separate.

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Product Version: UE 4.19
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asked Jul 01 '18 at 12:46 PM in Using UE4

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