Fortnite crashes

when i start Epic Launcher then start the fortnite game it crashes , i have attached the files of crash to this post

here is the log :-

Log file open, 07/01/18 15:17:33
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remaing pending
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/FortniteGame-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/FortniteGame-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogInit: RandInit(-467658650) SRandInit(-467658650).
LogTaskGraph: Started task graph with 4 named threads and 10 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin FortniteEarlyStartupPatcher
LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin RazerChroma
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.140s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTemp: Using NVIDIAGfeSDKPlugin version 1.0.0
LogInit: Build: ++Fortnite+Release-4.5-CL-4166199
LogInit: Engine Version: 4.20.0-4166199+++Fortnite+Release-4.5
LogInit: Compatible Engine Version: 4.20.0-4166025+++Fortnite+Release-4.5
LogInit: Net CL: 4148992
LogInit: OS: Windows 8 (), CPU: Intel(R) Core™ i5-7200U CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 620
LogInit: Compiled (64-bit): Jun 27 2018 13:51:26
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-4.5
LogInit: Filtered Command Line: -noeac -frombe
LogInit: Base Directory: D:/G/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:314.37MB (Peak: 314.37MB)
LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
[2018.07.01-13.17.34:285][ 0]LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
[2018.07.01-13.17.34:285][ 0]LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:359][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:359][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:359][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:359][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:359][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:359][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:360][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:360][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:360][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:360][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:360][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.07.01-13.17.34:362][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
[2018.07.01-13.17.34:362][ 0]LogHAL: Display: Platform has ~ 8 GB [8485310464 / 8589934592 / 8], which maps to Default [LargestMinGB=0, LargerMinGB=0, DefaultMinGB=0, SmallerMinGB=0, SmallestMinGB=0)
[2018.07.01-13.17.34:362][ 0]LogConfig: Setting CVar [[au.DisableEnvelopeFollowing:1]]
[2018.07.01-13.17.34:362][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2018.07.01-13.17.34:362][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:362][ 0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/akram.mokhtar/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.07.01-13.17.34:362][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
[2018.07.01-13.17.34:362][ 0]LogInit: Computer: AKRAM-LAPTOP
[2018.07.01-13.17.34:362][ 0]LogInit: User: akrammokhtar
[2018.07.01-13.17.34:362][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.07.01-13.17.34:362][ 0]LogInit: High frequency timer resolution =2.648436 MHz
[2018.07.01-13.17.34:362][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2018.07.01-13.17.34:362][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.07.01-13.17.34:362][ 0]LogMemory: Process Physical Memory: 315.01 MB used, 315.01 MB peak
[2018.07.01-13.17.34:362][ 0]LogMemory: Process Virtual Memory: 367.61 MB used, 367.61 MB peak
[2018.07.01-13.17.34:362][ 0]LogMemory: Physical Memory: 5345.33 MB used, 2746.89 MB free, 8092.22 MB total
[2018.07.01-13.17.34:362][ 0]LogMemory: Virtual Memory: 4618.92 MB used, 2746.89 MB free, 134217728.00 MB total
[2018.07.01-13.17.35:650][ 0]LogInit: Using OS detected language (en-US).
[2018.07.01-13.17.35:650][ 0]LogInit: Using OS detected locale (en-US).
[2018.07.01-13.17.35:650][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
[2018.07.01-13.17.35:663][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.07.01-13.17.35:711][ 0]LogTextLocalizationResource: LocRes ‘D:/G/Epic Games/Fortnite/FortniteGame/Plugins/OnlineGameplayFramework/Content/Localization/OnlineGameplayFramework/en/OnlineGameplayFramework.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2018.07.01-13.17.35:714][ 0]LogStreaming: Display: Took 0.064s to InitEngineTextLocalization.
[2018.07.01-13.17.35:714][ 0]LogInit: Setting process to per monitor DPI aware
[2018.07.01-13.17.36:550][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.07.01-13.17.36:550][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.07.01-13.17.36:892][ 0]LogD3D11RHI: D3D11 adapters:
[2018.07.01-13.17.38:110][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce 920MX’ ( Level 11_0)
[2018.07.01-13.17.38:110][ 0]LogD3D11RHI: 2010/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.07.01-13.17.40:255][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 620’ ( Level 11_0)
[2018.07.01-13.17.40:255][ 0]LogD3D11RHI: 128/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2018.07.01-13.17.41:129][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ ( Level 11_0)
[2018.07.01-13.17.41:129][ 0]LogD3D11RHI: 0/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.07.01-13.17.41:129][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.07.01-13.17.41:167][ 0]LogStreaming: Display: Suspending async loading (1)
[2018.07.01-13.17.41:191][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.07.01-13.17.41:191][ 0]LogD3D11RHI: GPU DeviceId: 0x134f (for the marketing name, search the web for “GPU Device Id”)
[2018.07.01-13.17.41:191][ 0]LogWindows: EnumDisplayDevices:
[2018.07.01-13.17.41:191][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 620’ (P:1 D:1)
[2018.07.01-13.17.41:191][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 620’ (P:0 D:0)
[2018.07.01-13.17.41:192][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 620’ (P:0 D:0)
[2018.07.01-13.17.41:192][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.07.01-13.17.41:192][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce 920MX
[2018.07.01-13.17.41:192][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.07.01-13.17.41:192][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.07.01-13.17.41:894][ 0]LogD3D11RHI: Async texture creation enabled
[2018.07.01-13.17.41:912][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.07.01-13.17.41:913][ 0]LogStreaming: Display: Resuming async loading (0)
[2018.07.01-13.17.41:913][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1210 unique shaders.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.07.01-13.17.41:914][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.07.01-13.17.41:915][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrarlink texty: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.07.01-13.17.41:916][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.

Hi there,

This website is intended for UE4 developers to get technical assistance with game development, please direct all Fortnite issues/questions to one of the following.

If you are experiencing issues with Fortnite such as crashes or account issues please visit [Fortnite Help][1]. There you will find various troubleshooting articles that will help you fix your issue. If you are still unable to resolve your issue please use the [Contact Us][2] form to get in touch with the Epic support staff who can assist you further. Be sure to include as much information as you can regarding your issue so support staff can get you back up and running as quickly as possible.

For any general questions, help with Fortnite gameplay, or discussions related to the game, please visit the [Fortnite Forums][3].

Thank you

sorry for put it in a wrong place ,thanks

Did you manage to solve the problem?

Did you manage to solve the problem?