Does UE 4 support ExposeTm helper from 3ds max?
I think you would have to bake in the animation from your helper if you wanted it handled purely in 3DS Max but you can easily set up rotation bones in your anim blueprint using Skeletal Controls. Handling this in-engine could allow the bones to work even when simulating physics.
answered Aug 12 '14 at 05:06 AM
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