Help with twin-stick character rotation
I've got a twin stick shooter character and a level filled with static cameras placed in the world. I can't figure out how to set my characters rotation (where he is aiming basically) to be relative to the camera's rotation instead of the controller rotation. In the image I show my current setup, which works fine using an attached camera or a camera with the same starting rotation. So how can I set up the rotation to take into account the camera actors location?
asked Jul 01 '18 at 07:34 PM in Blueprint Scripting
Create a new project using the third person character template. This example has the blueprints and character movement settings that let you move where the thumbstick points, regardless of the camera angle.
answered Jul 01 '18 at 09:19 PM
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