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Camera shake in Sequencer

Hey Folks,

How do I generate a valid CinematicCameraNoise (Camera Anim) to add some shake to my camera in Sequencer, as seen here: https://youtu.be/_wKOTmcHI84?t=8m33s



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asked Jul 01 '18 at 08:26 PM in Using UE4

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avatar image remozseo Jun 26 '19 at 05:19 PM

it's a great question. There is no documentation at all, that shows you how to assign a camera shake to a CineCameraActor inside of the Sequencer.

Does nobody know how that works?

Here is another short video that shows that problem: https://youtu.be/yfAqzsVxX-0

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Hey I'm just searching this myself and found you can add a camera anim by going to your content browser Add New>Misc>Camera Anim and animating the camera subtly in the translate and rotate. This is basically a matinee which can be added to your sequencer as shown in the video you linked. In sequencer you can right-click the track and play with fade in/out and also loop it.

I'm looking at recording my own natural camera shake and getting it into maya somehow then importing it to unreal.

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answered Sep 11 '18 at 04:33 AM

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avatar image wecRobin Jan 14 '19 at 02:42 PM


The loop seems to have gotten broken, anyone know if it has moved somewhere else?

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