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LoginId:89b1ef3e4379d6896f807ebe57cd8c37 EpicAccountId:92e5ac3917c34b0181c71e115b879ddc Access violation - code c0000005 (first/second chance not available)

Help me please I don't cnoe whats its problem.

Crash Report LOG:

LoginId:89b1ef3e4379d6896f807ebe57cd8c37 EpicAccountId:92e5ac3917c34b0181c71e115b879ddc

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FastGenerateSkeletonClass() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:1895] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:580] UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2143] UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:259] UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:376] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4024] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4241] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3711] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2744] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2902] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2421] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2469] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1956] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1866] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438] UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:690] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1234] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2421] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2469] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1956] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1866] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438] UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:690] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1234] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2421] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2469] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1956] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1866] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438] UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:690] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1234] UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1430] UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:798] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:886] UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:953] UE4Editor_ContentBrowser!FAssetData::GetAsset() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\assetregistry\public\assetdata.h:283] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1922] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3904] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:805] UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:288] UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5695] UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:234] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5693] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5680] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5656] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1729] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:725] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3220] UE4Editor!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll

Product Version: UE 4.18
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asked Jul 01 '18 at 09:55 PM in Using UE4

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sandersan97
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