x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Socket keeps changing in other animations and skeleton.

Hi, so I'm trying to animate a character in UE4 (most people say go Blender but I wanted to give it a shot) on a hoverboard for a little side project I'm doing. I want to keep the board separate from the character's skeleton so I can swap the mesh for a different one if I want to. I'm doing this by attaching the hoverboard's mesh to the root bone as a socket as you can see below:

alt text

I increased the size of the socket to make the board bigger for the character but other than that no changes to the original model have been made. Then I use the record feature in the skeleton menu to make a blank animation asset for me to work on.

Now here's where the problem arises:

alt text

The hoverboard is small again now even though in the parameters panel it still has the size adjustments made which is confusing but I decide to carry on with doing the animation.

alt text

Now that the posing is done I'm about to carry on when I decide to check on the skeleton menu and...

alt text

For some reason the changes I made to the socket in the animation are also applied to the skeleton AND other animations. I even tried making it a mesh socket and it still has the same results. What's happening exactly? Have I forgotten to press something or can I really not animate the skeleton with a socket and a preview mesh?

Product Version: UE 4.19
Tags:
1.png (1.1 MB)
2.png (786.4 kB)
3.png (812.0 kB)
4.png (1.1 MB)
more ▼

asked Jul 02 '18 at 01:50 PM in Everything Else

avatar image

G-Force9000
1

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

So with the help of some people I figured out what the problem was. You can't animate sockets, period. You CAN, however, animated the bones that the sockets are attached to so I just created a new bone in Blender that I called "Board" and parented it to the Root Bone. Now I just animate the Board bone and it works!

more ▼

answered Jul 04 '18 at 05:50 PM

avatar image

G-Force9000
1

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question