Set max head lookaround
I'm new to UE4 and I'm currently developing a first person character blueprint, in which i want to set the max angle lookaround to my character when is hanging from a ledge; I have this so far, but it doesn't work as I'd like to. I would like it to adapt it so it's a max and min angle depending on where the camera is facing.
Thanks for your help!
asked Jul 02 '18 at 08:24 PM in Blueprint Scripting
Well, after a lot of testing I got to what I was looking for.
answered Jul 10 '18 at 10:34 PM
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