Set max head lookaround

Hello,

I’m new to UE4 and I’m currently developing a first person character blueprint, in which i want to set the max angle lookaround to my character when is hanging from a ledge; I have this so far, but it doesn’t work as I’d like to. I would like it to adapt it so it’s a max and min angle depending on where the camera is facing.

Thanks for your help!

Well, after a lot of testing I got to what I was looking for.