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ProjectWorldToScreen always returns false in VR

Hello, I was trying to get the project world to screen position while in VR using a widget component and widget interaction component and it kept returning a value of 0.0,0.0 and the boolean return value was always false. So I went digging through the source code and found that ProjectWorldToScreen was always returning false at the first if statement because the Result.W always returns a negative number. If anybody has a solution or any help would be appreciated! :D

Steps to reproduce using the VR template:

1) New Actor with widget component and PickupActorInterface

2) New widget blueprint with any widgets that can cause collision to occur.

3) Create a new function or event, similar to the below image

4) Back in the actor copy the below image

Blueprint code Images:

3) alt text 4) alt text

Product Version: UE 4.18
capture.png (111.3 kB)
capture.png (112.0 kB)
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asked Jul 02 '18 at 08:26 PM in VR

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Hello Oldsiren,

Might be related to https://issues.unrealengine.com/issue/UE-57273

Let me know if you're still seeing this in 4.20!

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answered Jul 02 '18 at 09:22 PM

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Alex O ♦♦ STAFF
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avatar image Oldsiren Jul 02 '18 at 10:12 PM

Will do! :D

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